Silly

chip tune

How to make it "sound real":
 
You may need some tips if you want to make your songs sound more like 8bit.
For example, the following may be useful for making the sound of the N-lettered console. Of course, if you don't like to make it so, please ignore ;)

Tips of song arrangement
- Number of polyphonic
square and pulse waves use common 2 channels.
triangle and noise have 1 channel each.
So, as summary, keep the following.
square / 25%pulse / 12.5% -> 2 polys as total.
triangle -> mono
noise -> mono

- Velocity
Make velocity constant will sound more like 8bit.
Most of the old games didn't use velocity, because
it was a bit bothering to assign the vel value one by one at that time.

Tips of plugin settings
- N-console's triangle channel does not designed to handle volume envelope.
(using very special technique, it'll be possible, though)
So, keep Suslevel=1.0 will be better.

- Please note the notes in release phase also occupy the oscillator channel.
That is, Setting a long release time may increase the polyphony without notice, 
which makes the sound not like 8bit.
So, it's better to set the release to 0. Or, place the next note after the
previous note is completely faded away.

- However, using pseudo-triangle waveform with release=0 will cause the click noise when releasing. To avoid it, set the Release=0.01.

 
About The Sample Song:
 
For your information, we included .mid source file besides .mp3 file.
Try importing it to your application and see how it works.

As .mid file does not include the information of plugin settings,
please set the parameters of each tracks by yourself to play the same sound as .mp3 sample.
* This song does not use sweep function, so leave SweepSwitch off for each tracks.

Track1:
OscKind = square
Volume = 0.30
Attack = 0.00
Decay = 0.00
SusLevel = 1.00
Release = 0.00
BendRange = 8.4

Track2:
OscKind = triangle
Volume = 0.50
Attack = 0.00
Decay = 0.00
SusLevel = 1.00
Release = 0.01
BendRange = 2.0

Track3:
OscKind = noise
Volume = 0.25
Attack = 0.00
Decay = 0.05
SusLevel = 0.51
Release = 0.00
BendRange = 2.0

Track4:
OscKind = noise
Volume = 0.25
Attack = 0.00
Decay = 0.06
SusLevel = 0.00
Release = 0.00
BendRange = 2.0

[출처] chip tune|작성자 rnahler